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Unity WebAR Build Works on Localhost but Hosted Build Gets Stuck at 90–95%

Your Unity WebAR application works perfectly when using Build and Run on localhost, but after uploading it to your website, the loading screen gets stuck at around 90–95%.

This is usually caused by your hosting server not being configured to serve Unity’s Gzip or Brotli compressed WebGL files correctly.

Unity WebAR Build Works on Localhost but Hosted Build Gets Stuck at 90–95% Read More »